![]() ![]() Going from a 12 gun BB -> 8 guns is a massive departure but it will be in line with progression in the German Battleship Line. The stats are subject to change during the testing.Īnd Fitting Tool entry for GK for comparison fun. Detectability After Firing Main Guns in Smoke - 19.4 km.Īll stats are listed without crew and upgrade modifiers but with best available modules. Long-Range AA: Continuous Damage - 140, Hit Probability - 75, Firing Range - 6.0 km Īction zone of AA Shell Explosions - 3.5 - 6.0 km, Number Shell Explosions in AA Salvos - 6, Damage from AA Shell Explosions - 1610. Medium-Range AA: Continuous Damage - 326, Hit Probability - 75%, Firing Range - 4.0km Short-Range AA: Continuous Damage - 291, Hit Probability - 70%, Firing Range - 3.0km ![]() Maximum HE Shell Damage - 1500, Chances of HE Shell causing a Fire on Target - 5%. Not only is each type unique, but they each have a different impact in the game as well. Youll have the option of applying two kinds of camouflage to your ships: dotted and striped. Maximum HE Shell Damage - 1700, Chances of HE Shell causing a Fire on Target - 8%. Once you reach level 8, the 'Exterior' tab on the Port screen will allow you to change the physical appearance (and performance) of your ships with camouflage. Chances of HE Shell causing a Fire on Target - 45%. HE Shell Armor Penetration Capacity - 114-mm. ![]()
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